by FAS grad Christina Cooper
by FAS grad Pam Rice
by FAS grad Robert Heindel
by FAS grad Charles Reid
by FAS instructor Dolph LeMoult
The digital textbook for the Famous Artists Cartooning Course is the rebirth of a classic! Created by the giants of cartooning, it has such a solid-gold pedigree we reissued it without modernizing the text. It offers you practical teaching that is the closest thing to actually sitting in the cartoonist’s studio.
Our Cartooning Course was envisioned, created, and illustrated by the giants of classic cartooning. Their names are familiar to both cartoon aficionados and anyone who’s read the funny papers over the years: Rube Goldberg, Milton Caniff, Al Capp, Whitney Darrow Jr., Willard Mullin, Harry Haenigsen, Peter Wells, and more.
Because this classic Course has such a solid-gold pedigree, we are reissuing it without updating or modernizing. It contains references which may seem old-fashioned—but don’t be distracted. The meat of the instruction—practical instruction that gives you the closest thing to actually sitting in the cartoonist’s studio and watching him demonstrate his techniques—is timeless and just as fresh as when it was first created.
From their vast experience—and with the humor that characterized everything they drew—the masters of cartooning who created this Course will teach you, step-by-step, what you need to know to become a successful cartoonist yourself. As you work through these lessons, studying and practicing, you’ll acquire the tools to express your own creative talent.
Whether you’re interested in advertising, humor, or editorial cartooning – or even manga and anime – you’ll find inspiration and practical instruction in these lessons created by masters of the art of cartooning.
In Cartooning Book 1 (of the three-volume Course), you’ll jump right to the important basics: how to ink, the comic head, the figure, anatomy, pretty girls, figures in action, clothes and folds, and special types. Later volumes will deal with form, perspective, props, animals, kids, and much more.
Each of the ten chapters in Book 1 includes exercises for practice.
Getting started • Turning your cartoons into dollars • Meeting your teachers • How to study • How your work will be criticized and graded • Suggestions on sketching, working space, and starting a file morgue • Materials and their uses • How to scale drawings • Starting to letter • Drawing for reproduction • Engraving processes and a note on neatness
Chapter 1—The comic head
How to draw the comic head from all angles • Varying the position of the features to create different characters • Facial expressions and head gestures • How to draw girls’ heads • Hair on the head • Changing the shape of the head
Chapter 2—The comic figure
How to draw active cartoon figures with the simple gesture, action sketch, or stick figure • Giving solid form to cartoon figures • The basic form figure and its parts • Action of torso, arms, and legs • Foreshortening explained • Step-by-step procedure in drawing a cartoon figure • Clothing tips
Chapter 3—Inking head and figure
Holding and using the pen • Basic pen lines • Brush drawing • Procedure: a method for inking the ad and figure • How to use the tools • Patterns and blacking in • How to correct mistakes • Dos and don’ts
Chapter 4—The head in detail
Developing you style • Basic expressions • How to draw the eye • The nose • The mouth and chin • The ear • Hair on the head and face • How your Faculty combines the features for their cartoon characters • Dos and don’ts
Chapter 5—The figure in detail
How your Faculty puts figures together • How to draw hands that help you tell your story • How to draw feet and shoes in action • Practice drawing in a panel with simple backgrounds
Anatomy made painless for cartoonists • The movement of the spine • The four muscle groups: back, chest, arm, and leg muscles in action • Proportions of the male and female figures • Tips on drawing action and clothing the figure • Important things to remember
Chapter 7—Pretty girls
How to draw pretty girls and where and why • The cartoon girl based on life • Proportions • How to draw her head: three types • The hairdo • The breasts and torso • The hips • How to draw her legs • Tricks with feet and shoes • Tips on the cartoon girl in action
Chapter 8—Action and the figure
Making your ideas alive with figures in exciting action • Balance • Realistic action • Balance-in-action • Action or speed lines • The chase • Sock and smack • Faculty examples of figures in action
Chapter 9—Clothes and folds
Realistic wrinkles to give authenticity to your cartoon figures • The seven types of folds • Draping the male and female figures • Cloth in action: examples by your Faculty of simplification and drawing cloth
Chapter 10—Special Types
How to cast the actors for your cartoon productions • Creating characters: shapes, faces, and clothes • Occupations • Types within an occupation • Faculty characters created and explained for you • Characters from life • The exception to the rule